All participants of the game are employed by a company that builds railways and delivers cargo. There're five departments within the company with different responsibilities (finance and procurement, field work, design and engineering, coordination of work and general management).
Due to geographic dispersal, there are limitations on communication between the departments.
The team must fulfill a purchase order and ship the appropriate freight
To fulfill the order, the team must plan the optimum route and then lay out the route on the game field.
To do this, the department employees have to promote ideas within the company as part of their functional tasks - they must also introduce innovations.
The success of freight deliver and fulfilled order relies on how well does the team work.
Company: BIRC Int.
Approximate price: ?
Playtime: 4-8 hours
Learning objectives: The players confront failures of communication, lost information, cross functional resistance, and decisions that are never made
Link to simulation home page: http://bircint.com/the-carries/